Guides

Strikeborn Emotes and Accessories

Over 30 documented emotes with anime references — and how the spin system delivers them.

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Emotes and Accessories Guide

Strikeborn’s emote system went from a handful of test clips to a library of over 30 confirmed emotes, each with observable anime references that players have catalogued from showcase footage. This page documents what creators have shown, the spin system that delivers emotes, and which ones are worth knowing by name.

The YouTube video embedded on this page shows all 32 emotes demonstrated by a creator who used Robux to unlock and display each one with references. A later showcase pushed past 50 with new additions. This page tracks the documented library.

Emotes as randomized rewards

The Roblox listing states that Strikeborn includes randomized rewards — emotes and spins. Unlike direct-purchase cosmetics, you do not pick a specific emote. The spin system delivers whatever the drop rate assigns, and SSSStudio has not published the full rate card publicly.

What this means in practice:

  • You cannot target a specific emote. If you want the Jujutsu Kaisen salute or the Hunter × Hunter finishing pose, you spin until it arrives or until you give up.
  • Emotes are cosmetic, not combat. No confirmed emote changes your hitbox, speed, or abilities. They are purely for the lobby.
  • Duplicate emotes are possible. The spin system does not appear to track collections in a way that prevents duplicates.

Documented emote library

Based on creator showcases, the confirmed emote library includes references to:

Jujutsu Kaisen:

  • Gojo-style blindfold pose
  • Sukuna’s domain expansion gesture
  • Itadori’s victory pose with hands behind the head
  • Toji’s casual lean

Berserk:

  • Guts’ sword shouldered stance
  • Griffith’s aristocratic pose
  • The brand of sacrifice reference

Hunter × Hunter:

  • Gon’s transformation ready stance
  • Killua’s lightning mode crackle pose
  • Kurapika’s chain collection gesture

Naruto:

  • Rasengan charging pose
  • Hand seal sequences
  • The iconic head-tilt look

Dragon Ball:

  • Kamehameha stance
  • Final flash charging pose
  • Spirit bomb arms-up pose

One Piece:

  • Gum-gum pistol pose
  • Haki emphasis pose

Demon Slayer:

  • Total concentration breathing pose
  • Water breathing stance

Generic anime:

  • The “senpai noticed” bow
  • Power-up transformation with crossed arms
  • Victory jump with fist pump
  • Dramatic cape flourish

This is a partial list based on what creators have flagged in video titles and descriptions. The full library continues to grow as SSSStudio adds content.

Spin system

The spin system delivers emotes and accessories. Based on what creators have reported:

  • Spins appear to be a separate currency or token that accumulates through play
  • The emote GUI system lets players browse Dance and Pose categories separately
  • Players can mark favorites for quick access
  • New emotes added after launch appear to enter the spin pool immediately

Accessories beyond emotes

The 50+ emote and accessory showcase suggests the system includes more than poses:

  • Character accessories that overlay on models
  • Title or namecard flair
  • Lobby decorations
  • Seasonal or event-specific items

Accessory drops appear to follow the same randomized spin logic as emotes.

How creators document emotes

The community approach is to:

  1. Watch showcase videos at 0.25x speed to catch each pose
  2. Match the pose to its likely anime source
  3. Name the emote by its reference for community shorthand
  4. Report new additions in Discord when the spin delivers something new

This wiki adds new emotes to this page when two independent sources confirm the same addition.

  • Codes hub — where codes for extra spins appear
  • Getting Started — how to navigate the lobby
  • Review — whether the full experience is worth the buy-in

The emote library is a lobby feature, not a combat feature. If you are here for the fighting, start with Yuji or Guts and treat emotes as something to check between sessions.

FAQ

Frequently Asked Questions

Quick answers for Strikeborn early-access players.

How many emotes are in Strikeborn?

Creator showcases document at least 32 confirmed emotes, with later videos pushing past 50 with accessories and new additions. The library grows with patches.

Are emotes combat-related?

No. Emotes are purely cosmetic lobby expressions. They do not affect hitboxes, movement, or abilities in combat.

How do I get emotes?

Through the spin system. Earn spins through play and use the emote GUI to redeem them. The system is randomized — you cannot target a specific emote.

Do duplicates exist?

The spin system does not appear to prevent duplicates. Players report receiving the same emote multiple times.

What anime references are in the emotes?

Confirmed references include Jujutsu Kaisen (Gojo, Sukuna, Itadori), Berserk (Guts, Griffith), Hunter x Hunter (Gon, Killua), Naruto, Dragon Ball, One Piece, and Demon Slayer.